The Hummingbird Part 1
How Story Informs Game Design
A twin-stick shooter set within the human body – that’s the premise of DC3: Viral Menace.
The challenge: reimagining combat in an area that is not meant for bullets, while ensuring that the solution upholds the functionality, aesthetics, and thematics of the game.
Needless to say, we couldn’t have our main character firing a Glock at viruses and potentially damaging the very tissue she’s trying to save. But can we have a twin-stick shooter without guns…?
Perhaps we can! Dr. Capsule is trying to fight off an infection and heal Patient Zero in the process. We needed to combine powerful offense and (fantastical) medical innovation into a device that functions as a weapon and fits the world of DC3.
And that’s how The Hummingbird was born.
The Hummingbird is a nano-mechanical, lightning-fast, syringe-beaked weapon, that injects its twilight-zone enemies with potent chemicals and breaks them down into collectible antigen.
The shape of a hummingbird’s beak, their swift movements and miniature size, and their feisty nature (they’re vicious despite being cute) led us to the design of the Caper 5000’s primary weapon. One which Dr. Capsule uses to great effect against those dastardly viruses.
As we move closer to development, we’ll dive deeper into its specific functionality, and explore how this pocket-sized bird found its way into Aisle’s blueprints.
We hope you’re excited to wield this cuddly yet deadly bird in DC3: Viral Menace.
Make sure to reserve your Pioneer status today, and go down in the pages of the DC3 universe.